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Meg McLaughlin

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Thoughts on design process, works in progress, and  some doodles.


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Bubblr

June 17, 2016

Bubblr was a product I imagined during my Q4 Theory class at AC4D. We had 5 readings (listed at the bottom of this post) that talked about power dynamics relating to work, culture, and our roles within each.  Our assignment was to create an artifact to illustrate our thinking on the topic.

I started by abstracting ideas from the readings based on different roles: those holding on to power, those empowering others, those giving up their power. For each of the readings, I wrote my take-away for each role.

Bubblr
Synthesis
Synthesis

I broke down the readings into three themes:

"If you try to hold onto your own power,"

"If you try to empower others,"

and "If you give into the demands of those in power."

I wrote messages I took away from each reading according to those themes.

Read more →

I focused a lot of my thinking on the idea of creative abrasion from Design Thinking and How It Will Change Management Education 
Dunne, Martin. The idea is that hearing more opinions, even challenging ones, can make arguments stronger and can lead to better performance. Diversity, in other words. It’s easy to fall in line with people who are like you: who think like you, look like you. It’s easy in another way to parrot people around us to fit in. It’s pretty vulnerable to dissent to those around you, or admit that you might be wrong.  If we’re open to it, positive change can come from considering opinions that oppose our own beliefs.

People who are "different" or "other" in our society (say... women or people of color) haven’t always had the opportunity or the agency to voice their beliefs publicly and be taken seriously. The internet has opened up lines of communication, creating safe spaces for those seen as minorities in our society to talk freely about their lives. It’s wonderful that people have those spaces to speak, but these voices are getting very loud in closed off rooms. The echo chamber of social media keeps us all in bubbles, where we think real change is happening because all the people around us are talking at the same change, but the larger conversation is much slower to adapt.


In comes Bubblr: a [fictional] tool to break out of your social media bubble by finding people that you’re connected to in some way (industry, location, etc) but who are ideologically different.

Featured
Archetypes
Archetypes

I looked at archetypes of people I see as having an incentive to use social media actively and why. Then, I created a diagram to represent how they would disseminate information differently with Bubblr. For example, an activist might use Bubblr to strengthen her narrative and find allies who might just have been turned off by the language of her message before. A marketer might use Bubblr to find new markets. While “marketing” can have a predatory connotation, people can really benefit from products and services. If a marketer is listening back to what people are saying, they may be able to make a impact on people’s lives in a  more direct and meaningful way.

Read more →
  The real impact in this model is with the Passerby. These are average social media users who are being engaged with by active Bubblr users who are commenting, following, or liking what they’re saying. Just having that interaction will cause pe

The real impact in this model is with the Passerby. These are average social media users who are being engaged with by active Bubblr users who are commenting, following, or liking what they’re saying. Just having that interaction will cause people to look at their new followers profiles, and maybe think about what they have to say.

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I am aware that this is a pretty sunny take on what can happen when people with opposing ideologies come together. Conflicts can have pretty dramatic consequences. They can also teach us a lot. If we’re just carrying on our path, being agreeable, we might be squandering our potential for change. We shouldn’t let what is working for others be the default, because it reinforces their power and undermines our own.


Readings:

Design Thinking and How It Will Change Management Education
Dunne, Martin

Innovation and Entrepreneurship: Schumpeter Revisited
John Hagedoorn

Designing for Democracy at Work: Introduction and Chapter 11
Pelle Ehn

Manipulation
Jon Kolko

Urban Design and Architecture in the Service of Colonialism in Morocco
Assia Lamzah

 

 

 

In Ideas, Diagrams Tags Ideas, Behavior, Visualizations
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  • 2018
    • Sep 19, 2018 Research chair
    • Aug 15, 2018 App design based on a podcast
    • Jan 25, 2018 Double diamond
  • 2017
    • May 18, 2017 Sex Ed Research & Hackathon
    • Feb 8, 2017 Wiked
  • 2016
    • Nov 8, 2016 FoTO
    • Jun 17, 2016 Bubblr
    • May 10, 2016 Openly Quizzes
  • 2015
    • Dec 19, 2015 ColdTowne Theater
    • Oct 16, 2015 Songs in the Sitting Room
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Research chair
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App design based on a podcast

After I left Jackrabbit Mobile, I kept my skills sharp by giving myself assignments to sketch out whatever app idea came into my head. Around the same time, the podcast Bubble was released.

Synopsis:

Welcome to Fairhaven, a literal Bubble of corporate utopia set amid the wild, goblin-infested Brush. The first scripted comedy series from Maximum Fun, Bubble was created by Jordan Morris, and tells the tale of a small band of monster killers struggling to make ends meet and find love in a nightmarish version of the gig economy.

I took notes anytime they mentioned the app…

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Diagrams, Visualizations
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A visualization to help set expectations + vocab with non-designers.

I created this diagram [below] while working at Jackrabbit Mobile, to help explain the design process to coworkers and clients alike. I used the Double Diamond by Dan Nester as a jumping off point. When I shared that diagram with non-designers, I found that it was good at orienting people to the work I was doing, but it took a lot of explanation. 

BASIC DIAGRAM TO OPEN CONVERSATION ABOUT DESIGN

I broke out the things non-designers wanted to know and created my own version of the Double Diamond:

  • What are the phases of design?

  • What happens in each of those phases?

  • When can we expect X deliverable?

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Sex Ed Research & Hackathon
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Findings from research on sexual health that informed a project at ATX Hack for Change 2017.

Note: Not entirely safe for work.

TALKING TO WOMEN ABOUT SEXUAL HEALTH

In the fall of 2015, Celine Thibault, David Bill and I worked on an ethnographic research project focused on the sexual health of low income women. We spoke to 16 different women from all walks of life: nurses, sex educators, waitresses, strippers, artists, christians, teenagers, and mothers. Everyone's experience with sex and sexuality is deeply personal. I'm grateful to all of the folks who shared their stories with us.

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A video about wicked problems made in answer to an assignment at AC4D.

Follow an intrepid young designer on a quest to solve all the world's problems. Can he do it!? 

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An idea for a crowd-sourced photo app that I can’t decide to love or hate.

I had a few photography incidents recently that made me think about how photography fits into people's lives:

  1. A friend was driving me home, and had her phone in her lap. At a stoplight, she showed the instagram photo she'd been looking at. (That phone was confiscated for the rest of the trip.) 

  2.  I needed a photo of myself, and the only good ones I could find were self portraits. (In a past life I was a photographer).

  3. I went to dinner at another friend's house and she was lamenting the amazing lives of far-away friends she was seeing on social media. I told her my photography mantra: No one takes photos when they're really engaged with the people around them. Some people can remind themselves to take photos when they want to capture a great time, but it generally takes everyone out of the moment.

I used these observations to play around with an idea for a photo service that I find simultaneously terrifying and... kind of cool.

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A thought exercise about distributing voices on social media.

Bubblr was a product I imagined during my Q4 Theory class at AC4D. We had 5 readings (listed at the bottom of this post) that talked about power dynamics relating to work, culture, and our roles within each.  Our assignment was to create an artifact to illustrate our thinking on the topic.

I started by abstracting ideas from the readings based on different roles: those holding on to power, those empowering others, those giving up their power. For each of the readings, I wrote my take-away for each role.

Read more →
Ideas, Behavior, Visualizations
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A dive into the thinking behind Openly’s personality quizzes.

Openly is a service that helps couples show they care. The idea was developed by Sophie Kwok and I as a 9 month project at AC4D. Read the full story.

The first thing users do when they start Openly is take a quiz based on the Five Love Languages. We used an existing framework for this section because a lot of couples already understand Love Languages, or how they best feel loved. The five Languages are: Words of Affirmation, Quality Time, Physical Touch, Receiving Gifts, and Acts of Service. The idea is that way you feel loved may not match your partner, and you may sometimes have to translate your actions to your partner's "language" to understand that you both care. 

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Overview

  • Worked with a local improv theater to improve retention rates for new students.

  • Identified perceived problems in joining the community.

  • Prototyped changes to the physical space and developed strategies to reduce social pressure.

  • ColdTowne Theater tested our changes, and will be making them permanent.

Background

At AC4D, Philip Koske and I took on a two month service design project at ColdTowne Theater in Austin, TX. ColdTowne is an comedy theater with shows 7 nights a week. They boast a vibrant community of improv-comics, teach classes, and become a second home to many of the people who perform there. ColdTowne students develop the skills to be more creative, open, and confident with others by learning and playing with professional comedy techniques.

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Forward-looking ideas for a local music collective called Songs in the Sitting Room, featuring some illustrations I’m really proud of.

Songs in the Sitting Room is a group in Austin, TX dedicated to finding and promoting local musicians. Miranda Hoffman, Sophie Kwok and I had the honor of working on ideas to help the group grow and move out of their living room and into a venue. I illustrated some of our top ideas.

For 6 months, Songs in the Sitting Room was a concert series held in increasingly crowded rooms around town. SITSR talked to us about their dream venue, and vision of helping connect local artists to their community. SITSR wants to create an environment where all kinds of creative people are able to meet, be inspired, and hear great music. 

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