• Design Research
  • Product Design
  • Illustration
  • Blog
  • About
Menu

Meg McLaughlin

  • Design Research
  • Product Design
  • Illustration
  • Blog
  • About

Blog

Thoughts on design process, works in progress, and  some doodles.


Coldtowne Lobby

ColdTowne Theater

December 19, 2015

Overview

  • Worked with a local improv theater to improve retention rates for new students.

  • Identified perceived problems in joining the community.

  • Prototyped changes to the physical space and developed strategies to reduce social pressure.

  • ColdTowne Theater tested our changes, and will be making them permanent.

Background

ColdTowne's Stool Pigeon show. Photo by Philip Koske. 

ColdTowne's Stool Pigeon show. Photo by Philip Koske. 

At AC4D, Philip Koske and I took on a two month service design project at ColdTowne Theater in Austin, TX. ColdTowne is an comedy theater with shows 7 nights a week. They boast a vibrant community of improv-comics, teach classes, and become a second home to many of the people who perform there. ColdTowne students develop the skills to be more creative, open, and confident with others by learning and playing with professional comedy techniques. 

Why Improv?

We took a look at the customer journey through ColdTowne as a new student. To develop our understanding of ColdTowne and the community, we started going to shows, classes, talking to people, and observing behavior in the theater. 

One thing that surprised us at the start--having never done improv ourselves--was the variety of reasons people got involved. Everyone we spoke to was seeking community: some were seeking out a community of comics, but most wanted to build social skills to be more involved and open in their own lives. We expected more people to be there to build their comedy skills, but more often than not, they just wanted to be better communicators.

View fullsize Screen Shot 2016-02-14 at 4.51.32 PM.png
View fullsize Screen Shot 2016-02-14 at 4.51.46 PM.png

Barriers

Coldtowne Theater
Screen Shot 2016-02-14 at 4.57.49 PM.png
Read more →

Entrance is an obstacle, and only regulars know the code.

Despite having an abundance of people looking for community, walking into ColdTowne the first time felt unwelcoming and confusing.  

New students are desperate for an invitation to join the social life of ColdTowne.

Many people who came to ColdTowne to have fun and learn social skills felt pushed into a competitive environment that was more suited for professional comedians working to hone their craft. Students who graduate without a regularly performing comedy troupe feel cut off from the personal benefits of improv.

Philip and I collaborated on a customer journey map to illustrate some of the barriers and opportunity areas we saw both within the space and the community. We focused on two main touch-points: the lobby area, because it serves as an introduction to ColdTowne for a lot of people; as well as the social structure, which can lead to an early exit. 

Final Journey Map (1)-01.png Screen Shot 2016-02-14 at 5.07.47 PM.png Screen Shot 2016-02-14 at 5.06.39 PM.png Screen Shot 2016-02-14 at 5.08.31 PM.png

 

Opportunities

Coldtowne Theater
Screen Shot 2016-02-14 at 4.58.29 PM.png
Read more →
  Illustrations I made of ColdTowne as a more open improv partner, telling visitors where to go, who to talk to, and what other opportunities were available.

Illustrations I made of ColdTowne as a more open improv partner, telling visitors where to go, who to talk to, and what other opportunities were available.

Read more →

The first communication skill new improvisors learn is the CROWE method; to have a successful improv scene, performers must establish their characters, relationship, objective, where they are, and their emotion.

It struck me that ColdTowne wasn’t using the improv tool they were teaching first. The theater itself wasn’t being a very helpful improv partner, and was leaving the visitor to do all the work. If a new student (character) was walking into ColdTowne to see their first show or to take their first class (objective), there was nothing to orient them to where they were in the space (where), who they should be talking to, or who was working (relationship/character), and they’d feel frustrated or embarrassed (emotion).  

As it was, ColdTowne greeted users with an unlit door on a black wall. There was no signage indicating that it was a comedy theater, many people walk in assuming it's part of the I Luv Video next door. A light up arrow pointed to the hallway that holds both the restrooms and the theater. I many more signs, most important among them: signs pointing out the entrance, ticket counter, and theater.

Prototyping and testing

We made prototypes out of paper and foam-core to test during a popular weekend show. We believed that even simple badges to show who's working would be a big help in alleviating the disorientation of new visitors. We concentrated on simple, DIY solutions that would be easy to implement and maintain. ColdTowne has people coming and going 7 nights a week. Most of the staff are interns, except for management and teachers. 

Prototyping
 Philip hanging signage in the lobby.

Philip hanging signage in the lobby.

Read more →
 Interns graciously helping up test our badges.

Interns graciously helping up test our badges.

Read more →

Featured
Screen Shot 2016-02-14 at 4.59.49 PM.png
Read more →
Screen Shot 2016-02-14 at 5.02.05 PM.png
Read more →

We focused many of our ideas on fostering easy, authentic connections between new and existing students, in addition to keeping the community engaged even without classes. We pitched a "Video Cagematch" as an online sister to ColdTowne's on-stage bracket competition, a weekly "improv workout" that would allow those unable to commit to a class to keep up their improv skills, and social games like BINGO for student events.

We tested our BINGO cards one night and watched as closed off groups started turning to each other in the lobby asking each other to "do a Chewbacca impression" or "do you listen to any podcasts?" One regular walked up to Philip and I and told us, "I've been around these parts a long time. It's always sequestered group, sequestered group, sequestered group... I haven't seen anything like this."

ColdTowne has continued using our BINGO cards for student events. They are making some of our foam-core signs permanent fixtures. After the show the night we prototyped, I was talking to one of the managers who was staring around at the signs we put up. She said "It's so simple. I mean it's not simple, but it's so simple!" I understood what she meant by that. Talking about improving a space or service can be so daunting. It can feel like you've got to change everything to make it the best possible experience. I think we both learned in this process that simple changes can have a huge impact.  It was so inspiring to work with all the creative people at ColdTowne, and see them thinking about their space and their community differently. 

Names of participants have been changed.

Tags service design, interaction design, ixd, comedy, journey map
← Openly QuizzesSongs in the Sitting Room →
No results found
  • 2018
    • Sep 19, 2018 Research chair
    • Aug 15, 2018 App design based on a podcast
    • Jan 25, 2018 Double diamond
  • 2017
    • May 18, 2017 Sex Ed Research & Hackathon
    • Feb 8, 2017 Wiked
  • 2016
    • Nov 8, 2016 FoTO
    • Jun 17, 2016 Bubblr
    • May 10, 2016 Openly Quizzes
  • 2015
    • Dec 19, 2015 ColdTowne Theater
    • Oct 16, 2015 Songs in the Sitting Room
More Posts
Research chair tweet image
Research chair
Read more →
Screen Shot 2020-11-12 at 12.16.15 AM.png
App design based on a podcast

After I left Jackrabbit Mobile, I kept my skills sharp by giving myself assignments to sketch out whatever app idea came into my head. Around the same time, the podcast Bubble was released.

Synopsis:

Welcome to Fairhaven, a literal Bubble of corporate utopia set amid the wild, goblin-infested Brush. The first scripted comedy series from Maximum Fun, Bubble was created by Jordan Morris, and tells the tale of a small band of monster killers struggling to make ends meet and find love in a nightmarish version of the gig economy.

I took notes anytime they mentioned the app…

Read more →
Diagrams, Visualizations
Double diamond
Diagrams, Visualizations

A visualization to help set expectations + vocab with non-designers.

I created this diagram [below] while working at Jackrabbit Mobile, to help explain the design process to coworkers and clients alike. I used the Double Diamond by Dan Nester as a jumping off point. When I shared that diagram with non-designers, I found that it was good at orienting people to the work I was doing, but it took a lot of explanation. 

BASIC DIAGRAM TO OPEN CONVERSATION ABOUT DESIGN

I broke out the things non-designers wanted to know and created my own version of the Double Diamond:

  • What are the phases of design?

  • What happens in each of those phases?

  • When can we expect X deliverable?

Read more →
Diagrams, Visualizations
Sex Ed Research & Hackathon
Research, Ideation, Presentation
Sex Ed Research & Hackathon
Research, Ideation, Presentation

Findings from research on sexual health that informed a project at ATX Hack for Change 2017.

Note: Not entirely safe for work.

TALKING TO WOMEN ABOUT SEXUAL HEALTH

In the fall of 2015, Celine Thibault, David Bill and I worked on an ethnographic research project focused on the sexual health of low income women. We spoke to 16 different women from all walks of life: nurses, sex educators, waitresses, strippers, artists, christians, teenagers, and mothers. Everyone's experience with sex and sexuality is deeply personal. I'm grateful to all of the folks who shared their stories with us.

Read more →
Research, Ideation, Presentation
Wiked
video, Presentation, design thinking, theory
Wiked
video, Presentation, design thinking, theory

A video about wicked problems made in answer to an assignment at AC4D.

Follow an intrepid young designer on a quest to solve all the world's problems. Can he do it!? 

Read more →
video, Presentation, design thinking, theory
Foto unicorn
Ideas, Storytelling
FoTO
Ideas, Storytelling

An idea for a crowd-sourced photo app that I can’t decide to love or hate.

I had a few photography incidents recently that made me think about how photography fits into people's lives:

  1. A friend was driving me home, and had her phone in her lap. At a stoplight, she showed the instagram photo she'd been looking at. (That phone was confiscated for the rest of the trip.) 

  2.  I needed a photo of myself, and the only good ones I could find were self portraits. (In a past life I was a photographer).

  3. I went to dinner at another friend's house and she was lamenting the amazing lives of far-away friends she was seeing on social media. I told her my photography mantra: No one takes photos when they're really engaged with the people around them. Some people can remind themselves to take photos when they want to capture a great time, but it generally takes everyone out of the moment.

I used these observations to play around with an idea for a photo service that I find simultaneously terrifying and... kind of cool.

Read more →
Ideas, Storytelling
Bubblr
Ideas, Behavior, Visualizations
Bubblr
Ideas, Behavior, Visualizations

A thought exercise about distributing voices on social media.

Bubblr was a product I imagined during my Q4 Theory class at AC4D. We had 5 readings (listed at the bottom of this post) that talked about power dynamics relating to work, culture, and our roles within each.  Our assignment was to create an artifact to illustrate our thinking on the topic.

I started by abstracting ideas from the readings based on different roles: those holding on to power, those empowering others, those giving up their power. For each of the readings, I wrote my take-away for each role.

Read more →
Ideas, Behavior, Visualizations
Openly Quizzes
design process
Openly Quizzes
design process

A dive into the thinking behind Openly’s personality quizzes.

Openly is a service that helps couples show they care. The idea was developed by Sophie Kwok and I as a 9 month project at AC4D. Read the full story.

The first thing users do when they start Openly is take a quiz based on the Five Love Languages. We used an existing framework for this section because a lot of couples already understand Love Languages, or how they best feel loved. The five Languages are: Words of Affirmation, Quality Time, Physical Touch, Receiving Gifts, and Acts of Service. The idea is that way you feel loved may not match your partner, and you may sometimes have to translate your actions to your partner's "language" to understand that you both care. 

Read more →
design process
Coldtowne Lobby
service design, interaction design, ixd, comedy, journey map
ColdTowne Theater
service design, interaction design, ixd, comedy, journey map

Overview

  • Worked with a local improv theater to improve retention rates for new students.

  • Identified perceived problems in joining the community.

  • Prototyped changes to the physical space and developed strategies to reduce social pressure.

  • ColdTowne Theater tested our changes, and will be making them permanent.

Background

At AC4D, Philip Koske and I took on a two month service design project at ColdTowne Theater in Austin, TX. ColdTowne is an comedy theater with shows 7 nights a week. They boast a vibrant community of improv-comics, teach classes, and become a second home to many of the people who perform there. ColdTowne students develop the skills to be more creative, open, and confident with others by learning and playing with professional comedy techniques.

Read more →
service design, interaction design, ixd, comedy, journey map
Songs in the Sitting Room
ideation, illustration, community
Songs in the Sitting Room
ideation, illustration, community

Forward-looking ideas for a local music collective called Songs in the Sitting Room, featuring some illustrations I’m really proud of.

Songs in the Sitting Room is a group in Austin, TX dedicated to finding and promoting local musicians. Miranda Hoffman, Sophie Kwok and I had the honor of working on ideas to help the group grow and move out of their living room and into a venue. I illustrated some of our top ideas.

For 6 months, Songs in the Sitting Room was a concert series held in increasingly crowded rooms around town. SITSR talked to us about their dream venue, and vision of helping connect local artists to their community. SITSR wants to create an environment where all kinds of creative people are able to meet, be inspired, and hear great music. 

Read more →
ideation, illustration, community